UGC Master 12
Hi friends. It is a little bit that I do not update the site but during the week-end I had some free time so I have finalized a simple but useful tool UGC Master 12 for extracting data from the "User Generated Contents" that you can download from the EA Creation Center. After downloading, in your FIFA 12 folder you will find a file named "UG something". With this tool you can open the file and unpack its content in a folder of your choice. You will find there a database file that yoy can open with DB Master 12 and several .png files. Enjoy !
Many of you are asking about CM 12, unfortunately I am not sure I will have the time to complete the tool. But ay least I would like to release a new version with the known bugs fixed.
Inside the cmseetings.ini
The file cmsettings.ini (archived in data1.big as dlc\dlc_footballcompeng\dlc\footballcompeng\data\ cmsettings.ini) contains many interesting settings. It is a text file that you can easily edit with notepad. Export the file with File Master 12, modify your preferences and then import it back (you don’t need to regenerate)
The most useful settings are the following:
Setting
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RUN_FIRST_SEASON_CODE = 0
you will play the european cups since the first year of your career.
Setting
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FRIENDLY = 0
in the [CAREERMODE_MANAGERS] section you can disable the friendlies matches in the career mode.
In the same way setting
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FRIENDLY = 1
in the [TOURNAMENTMODE_MANAGERS] section you can enable the friendlies matches in the tournament mode.
You can also change the number of friendlies scheduled changing the value
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MAX_MATCHES_SCHEDULED = 3
in the [FRIENDLY] section.
You can start the season in a different year changing the value
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CALSTART_YEAR = 2011
in the [DEFAULTS] section.
Last Updated (Saturday, 04 February 2012 20:17)
Some news about league creation
I have some good news and some bad news, what do you want first ? Ok, let’s start with the bad news. The executable of FIFA 12 is full of controls about the valid values of the leagueid, so I think there is no way to add new leagues that work exactly like the official leagues, we have to deal with this limitation. Now move to the good news 1) It is possible to create a new league and a. To play it in tournament mode b. To simulate it in career mode, though you cannot play it. 2) It is possible to create a new league and play it in career mode exploiting the Creation Center functionality. There are 5 magic leagueids 385, 386, 387, 388 and 389, if you create a league with one of these ids and add a record in the cz_leagues table, then you can select this league when you start a new career and play it. 3) I was also able to open the “User Generated” files downloadable by the creation center so it will be possible to import that files in the main database, I have to develop the feature in CM12 but this is definitely possible. Well, at the end I think that the good news are more than the bad news, I think we can really give a boost to FIFA 12.
Last Updated (Saturday, 04 February 2012 09:21)
CM12 - Beta 6 releasedHere you can download CM12 latest Beta version. Use this thread for beta testing. BETA 6: BETA 5: Know Problems in Beta 5: New Features planned for next versions: Beta 4 fixed some bugs: 1) Fixed a crash during save caused by the names of new players. Beta 3. I worked mainly to the opening procedure in orer to solve the problems related with those installations that do not fill the register properly, now using the select all options everybody should be able to work. You don't need to make any operation in the registry or extracting files from the big archive. CM12 should work automatically, the only difference is that if your installation is correct you can open FIFA 12 more quickly, otherwise you have to specify everything. In Beta 3: 1) Fixed the incorrect rendering of 3D kit model. I have released CM12 Beta 2. It fixes some major bugs related with the start-up of the program. 1) By mistake, I have left a debug instruction for writing some data in the file "C:\000\temp.txt" this caused a crash. 2) Many users do not have a proper installation of FIFA 12 in the registry, in order to manage this situation I added the possibility to open by selecting the folder. Use “File \ Open – Select folder” and select the main folder of FIFA 12 In the register you should have the following keys: HKEY_LOCAL_MACHINE\SOFTWARE\EA SPORTS\FIFA 12\ 3) CM12 was unabble to extract the files for editing competitions form data1.big, this caused a crash. I am pleased to announce that I have released the first beta verion of CM 12. It still has some limitations because I was not be able to complete the editing of tournamnets and the creation of patches in CMP format. Nevertheless I decided to release this first Beta in order to start the testing process. A full version will follow soon. Last Updated (Monday, 16 January 2012 19:47) More CM12 snapshotsHere you go with some new snapshots. Player and referee 3D views, balls and shoes 3D views. I am now moving into tournament editing. After that I will be ready to release a first beta version.
The "master" is backHi mates. I have been very busy recently and I had no time to dedicate to this site but now things are going better and I re-started to develop CM12. Here you can find the first snapshots and I hope to be able to work on it and to release soon a Beta. I apologize with the guys that tried to contact me recently because I was not able to reply.
Last Updated (Tuesday, 13 December 2011 19:59) Some delayI must announce some delay in the development of the tools for FIFA 12, I have been very busy with my job and my family and I had no time for moving forward with CM 12 and the other tools. I hope you can understand. I will let you know more when I will make some progress. Thanks for your patience and your support. I appreciate. Rx3 ConverterI just want to let you know that the next step will be a tool for converting rx3 files fromf FIFA 11 to FIFA 12 or viceversa. The new Competition Structure of FIFA 12What I am doing right now is to analyze the new files for describing the competition structure of FIFA 12. I have to say that, this time, EA did a very good job and the new structure looks very flexible and well designed, I am not yet at the end of the analysis but many things are already clear. Btw I want to thank Luca Piol and fifaccittiu for the tips they sent me about this argument.
Let’s start our analysis from the file compobjs.txt. It contains one entry for each competition object. A competition object may be:
Each line contains 5 fields
· 0 = the FIFA world · 1 = confederation · 2 = country · 3 = competition · 4 = stage · 5 = group
The meaning of the parameter depends from type of the entry If the entry is a confederation the parameter is the main FIFA entry If the entry is a country the parameter is the belonging confederation If the entry is a competition the parameter can be the belonging confederation or the belonging country If the entry is a stage the parameter is the belonging competition If the entry is a group the parameter is the belonging stage
A stage entry normally has at least one group but there are some cases of stages without group, I still have to figure out the reason why. A stage may require to play some real games or can be just a draw stage. In the second case it is marked as a SETUP stage. According, a group may represent the result of real games or may represent a pot to be used in a draw. In any case, at the end of a group execution you will have a standing, ordering the teams.
The file compids.txt is just a list of all the competitions reporting the unique id corresponding to a competition in compobj.txt. This is actually a redundant information, I guess it is used to speed-up the processing of the data.
The file advancement.txt contains information for moving teams from one group to another. The four fields must be interpreted in this way:
The advancement.txt file can use only groups, not stages nor competitions.
In the file standings.txt, for each existing group, we must have a standing here representing the N teams in the group listed from 0 up to N-1.
The file schedule.txt contains information for creating the schedules of the games. Each entry contains 6 fields
If a stage is referred the schedule applies to all its groups. Only the stages (and groups) that require to play real games can be referenced. A Setup stage and its belonging groups cannot appear in the schedule.txt file.
The file weather.txt contains information about the weather condition in the different months for the countries. Each entry contains 8 fields
The file tasks.txt contains information about to determine the teams participating to a competition.
This file allows to define the rules for accessing a competition in a very flexible way. Here is the list of the rules with their parameters
FillFromCompTable CompetitionId, N teams FillFromLeagueMaxFromCountry League Id, N teams, Max teams FillWithTeam 0 Team Id FillFromSpecialTeams N teams FillFromLeague League Id FillFromCompTableBackup CompetitionId, Backup CompetitionId, N teams FillFromCompTableBackupLeague CompetitionId, League Id, N teams UpdateTable UpdateLeagueTable League Id The last file settings.txt files contains a list of attributes that are assigned to an object. Each type of object may have different attributes some of them are very intuitive, some other looks a little bitt obscure. Anyway this is the argument I am working on and I will post more details as soon as possible.
Last Updated (Tuesday, 25 October 2011 21:13) DB Master 12 Beta 1 availableHere we are with the second tool; DB Master 12 allows to edit the main database of FIFA 12 as well as the the language databases. You can download it from the download section. Before you can edit the databases you have to extract them from the .big files. Use the Menu “File\Extract from .BIG”. This operation will extract the files and hide the original files in the .big. You need to do this operation only once, after this operation FIFA 12 will start to use the database extracted and any change takes effect in game.
Be aware that modifyng the main database file you are going to loose any career you are playing with an older database. So, if you want to continue your career and also start modifying the game, you can create a backup of the main database file located in "Game\data\db" subfolder and restore it every time you want to continue your career.
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